Distinguishing RP types
Roleplayers make up a large part of the community here on deviantArt. It's an ever-growing community, and new members join it every day. Thirsty for adventure, these new members leap into the large world of roleplay, blissfully simplistic, filled with hopes and anticipations. They expect a rich roleplay experience full of excitement, and they want it to be delivered!
New members, however, also means less experience, and less experience means less knowledge. That knowledge which new roleplayers need to acquire may be earned in the long run, by partaking in several satisfying and unsatisfying roleplays and learning thr
RP-Guide - Character Creation and Development by Countess-Eve, literature
Literature
RP-Guide - Character Creation and Development
Character Creation and Development
By CountessFayt
((Whether you're writing your own story or RPing, there's a lot that goes into making an interesting and realistic character. I know that some RPers prefer to come up with characters literally on the spot before they start playing. Others prefer to have one prepared and ready beforehand. I'm one of the latter. Some people can pull off just whipping a character up out of nowhere; if you're able to do that well, you have my respect. But for the rest of us, I have some helpful tips! Not very much of this is WG exclusive, but hey, it helps for any kind of RP.
Once again, most of these are based
Since I looked and noticed there wasn't such a thing already on dA I figured I would do one myself. Do note, though, that this essay cannot address every minor issue. It cannot address what plots to use or what character types work best where. But rather it is to be used as a sort of standard guidelines that one should always keep in mind whenever doing any roleplaying activity, especially with larger groups. All bolded statements given are examples from whatever is being discussed. Though another note is that this is geared towards non-dice based RP so many aspects will not apply for dice-based RP.
To make this easier at the start of this e